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Devlog
Axia & The Grim Reaper
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Devlog
Kickstarter Launch
February 15, 2025
by
Reverent Games
Hey everyone! The day has finally arrived, and the Kickstarter is live! I've been hard at work getting this ready for you all to play to get a feel for the game, even if it is a small slice. My goal w...
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Kickstarter Demo (Beta Build v2)
February 11, 2025
by
Reverent Games
Hi there everyone! This will be the second, and likely last build before the Kickstarter launch! I took notes from everyone's feedback on version 1.0 of the Beta build, and added in more content. I al...
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Kickstarter Demo (Beta Build)
February 08, 2025
by
Reverent Games
Hello everyone! Thanks so much for following me through my journey the past few months. Today I have an exciting new update! I've been working hard to get a stable build of the Kickstarter Demo ready...
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Demo Version 1.2 InDev (Release!)
January 09, 2025
by
Reverent Games
Hello! I hope you've all been enjoying 2025 so far! As for me, I've been hard at work on version 1.2 for the Demo, and I finally finished it. While there are a few minor bug fixes, this content update...
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Demo Version 1.2 InDev Update
January 03, 2025
by
Reverent Games
Hey there, Happy New Years! With the start of the new year, I wanted to start off on the right foot! I've been hard at work on the next update for the Demo, version 1.2! My plans were initially to hav...
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New Years Update
December 31, 2024
by
Reverent Games
Reflections As we enter 2025, I look back on the last year of development on Axia: The Grim Reaper, but also on my own personal life. This time last year I was working a day job as a QA Tester for a c...
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Demo version 1.1 InDev Release
December 24, 2024
by
Reverent Games
Hi everyone! Thanks to everyone to came to check out the first build of the game demo and gave it a try! I've been hard at work this week working on a new build that fixes some bugs while adding some...
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Demo version 1.1 InDev (Development Update)
December 20, 2024
by
Reverent Games
Thanks to everyone who's downloaded and played the demo so far! I'm excited to see people interacting with it, and I'm pleased to say that I'm working on a new build to address many bugs in the game,...
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